OnBrief

Haaland Payback Time

Supercell Clash of Clans|Ogilvy|2024

Sports marketing usually puts athletes on a pedestal. This campaign handed the sledgehammer to everyone who despises them. Clash of Clans and Ogilvy understood that Erling Haaland's most valuable cultural asset isn't his likability — it's the passionate, performative hatred he inspires across rival fanbases. By making him the first real person ever depicted in the game, they transformed a decade of genuine player loyalty into a credible origin story, then weaponized the culture war surrounding him as the creative engine. Rival fans could finally take payback — raiding, destroying, and humiliating Haaland's village inside a game he's publicly loved since childhood. The mechanic is brilliant in its simplicity: antagonism is more motivating than admiration, and enemy fanbases are a free distribution network. Every Liverpool supporter, Arsenal fan, and neutrals-who-just-can't-stand-him became an organic ambassador, sharing their destruction clips across social. The campaign earns its distinction by treating hate as a legitimate emotional entry point rather than something to be smoothed over with feel-good messaging. It's also structurally honest — Haaland's long-standing relationship with the game gave the integration genuine credibility that a cynical endorsement deal never could. Ogilvy found the overlap between sports tribalism and gaming culture, then let the audience's own emotions do the heavy lifting.

Sources

Related Campaigns

Campaign descriptions are original editorial content. OnBrief is not affiliated with the brands or agencies featured. Takedown policy