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Rivalry

PlayStation|Bartle Bogle Hegarty|2017

The best games don't just create winners — they create the kind of losses you need to replay immediately. BBH's 'Rivalry' for PlayStation taps into something more psychologically complex than competition: the specific relationship between two people who make each other better by refusing to let the other win. The film explores rivalry not as conflict but as intimacy — the opponent who knows your every move because they've been watching you for years, the grudge match that outlasts the console generation it started on. Produced by Hungry Man with VFX from ILM and The Mill, the execution earns its ambition. These are not visual effects in service of spectacle — they're in service of emotional escalation, each sequence raising the stakes of what's at stake between two rivals. What distinguishes this from PlayStation's broader brand platform is the precision of its insight: it doesn't sell the game, the console, or even the experience of play. It sells the other person across the room. The strategic argument is that PlayStation's real product isn't hardware — it's the relationships forged through competition. In a category where processing power and exclusive titles dominate the conversation, centering a campaign on human psychology rather than product capability is both a differentiator and a long-term brand investment.

Credits

Wayne McClammy

Director

Gerard Caputo

Chief Creative Officer — Bartle Bogle Hegarty

Alex Booker

Creative Director — Bartle Bogle Hegarty

Philip Sicklinger

Creative Director — Bartle Bogle Hegarty

Aimée Perrin

Art Director — Bartle Bogle Hegarty

Stu Rubin

Copywriter — Bartle Bogle Hegarty

Dion Beebe

Cinematographer

Jono Griffith

Editor

Mino Jarjoura

Executive Producer — Hungry Man

Dave Bernstein

Producer — Hungry Man

Fergus McCall

Colorist — The Mill

Kendra Salvatore

Head of Strategy — Bartle Bogle Hegarty

Alex Beerden

Strategist — Bartle Bogle Hegarty

Dylan Fauss

Strategist — Bartle Bogle Hegarty

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