The best games don't just create winners — they create the kind of losses you need to replay immediately. BBH's 'Rivalry' for PlayStation taps into something more psychologically complex than competition: the specific relationship between two people who make each other better by refusing to let the other win. The film explores rivalry not as conflict but as intimacy — the opponent who knows your every move because they've been watching you for years, the grudge match that outlasts the console generation it started on. Produced by Hungry Man with VFX from ILM and The Mill, the execution earns its ambition. These are not visual effects in service of spectacle — they're in service of emotional escalation, each sequence raising the stakes of what's at stake between two rivals. What distinguishes this from PlayStation's broader brand platform is the precision of its insight: it doesn't sell the game, the console, or even the experience of play. It sells the other person across the room. The strategic argument is that PlayStation's real product isn't hardware — it's the relationships forged through competition. In a category where processing power and exclusive titles dominate the conversation, centering a campaign on human psychology rather than product capability is both a differentiator and a long-term brand investment.
Industry
Format
Mechanic
Culture
Platform
Audience
Objective
Wayne McClammy
Director
Gerard Caputo
Chief Creative Officer — Bartle Bogle Hegarty
Alex Booker
Creative Director — Bartle Bogle Hegarty
Philip Sicklinger
Creative Director — Bartle Bogle Hegarty
Aimée Perrin
Art Director — Bartle Bogle Hegarty
Stu Rubin
Copywriter — Bartle Bogle Hegarty
Dion Beebe
Cinematographer
Jono Griffith
Editor
Mino Jarjoura
Executive Producer — Hungry Man
Dave Bernstein
Producer — Hungry Man
Fergus McCall
Colorist — The Mill
Kendra Salvatore
Head of Strategy — Bartle Bogle Hegarty
Alex Beerden
Strategist — Bartle Bogle Hegarty
Dylan Fauss
Strategist — Bartle Bogle Hegarty
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