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The Clashteroid

Clash of Clans / Supercell|DAVID New York|2025

Gaming audiences are congenitally allergic to advertising — but they'll spend hours consuming content that respects their intelligence and treats the game world as real. The Clashteroid works because it doesn't announce an in-game event; it manufactures a mythology around one. DAVID New York built an ARG-adjacent campaign where leaked documents, a genuine asteroid (2007 FT3, a real near-Earth object that briefly vanished from tracking data), and a cameo from scientist-creator Hank Green collapse the boundary between game fiction and observable reality. Green's role — revealed as the reason the asteroid disappeared in 2007 — is casting as narrative architecture. He's credible enough to blur the line between stunt and science, popular enough to seed the story organically across YouTube and beyond. The influencer layer isn't decoration; it's the distribution mechanism that makes the conspiracy feel discovered rather than served. What separates this from standard gaming event marketing is the refusal to lead with the product benefit. Hammer Jam's faster village upgrades are the reward inside the fiction, not the headline above it. The campaign earns attention before it asks for engagement — a sequencing most games marketing gets exactly backwards. Supercell continues to prove that the most effective advertising for a game treats the audience as players first, consumers second.

Credits

Pancho Cassis

Global CCO & Partner — DAVID New York

Lauren Varvara

Executive Creative Director — DAVID New York

Pedro Sattin

Creative Director — DAVID New York

Seiji Wakabayashi

Associate Creative Director — DAVID New York

Thomas Nitti

Associate Creative Director — DAVID New York

Dave Green

Director — Gifted Youth

Paula Vampre

Global Chief Strategy Officer — DAVID New York

Victoria Aldecocea

Strategist — DAVID New York

Christen Sprenger

Director of Photography — Gifted Youth

Kasra Farahani

Production Designer — Gifted Youth

Iwo Zakowski

Head of Live Games Marketing — Supercell

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