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OREOVERSE

OREO|The Martin Agency|2023

Launching a cookie stuffed with pieces of other cookies demanded a world built on the same recursive logic — and OREOVERSE, developed by The Martin Agency, made that structural parallel the entire creative brief. The product innovation (ground OREO baked inside OREO) was the campaign's north star: a VR environment nested inside giant OREO iconography, where users physically performed the twist-lick-dunk ritual via controller mechanics to unlock layers of branded content, flavor reveals, and sweepstakes entries. The interaction wasn't metaphorical — the gesture that sells the physical product was the literal input mechanism, collapsing the gap between engagement and purchase intent. Martha Stewart fronted the launch livestream as a deliberate mass-market signal: a figure whose cultural legibility spans generations, deployed against maximalist chaos to signal this wasn't a niche gaming activation but a broad franchise moment. The $50,000 prize mechanic anchored participation volume, though specific engagement metrics and conversion data were not publicly disclosed at launch. The experience ran as a limited-time web-based activation, accessible without a dedicated headset, which materially lowered the barrier to entry relative to most metaverse plays. Where OREOVERSE outpaces forgettable branded virtual worlds is specificity: the environment's logic, the interaction mechanic, and the product concept all fold back into the same idea. The world-building earned its existence because it was inseparable from the thing being sold.

$50,000 prize available

Prize Opportunity

Credits

Media.Monks

Production — Media.Monks

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